Hit frequency
Hit frequency is the share of spins or rounds that return any win, shown as a percentage or as '1 in X'. A slot with 25% hit frequency pays something on about one spin in four, though many of those wins are smaller than your stake.
Hit frequency measures how often a game produces a winning result. If a slot’s hit frequency is 25%, then over a long run about one spin in four returns some amount.
It’s one of the three numbers that describe how a game behaves:
- RTP: how much it pays back in total.
- Volatility: how unevenly those payouts are spread.
- Hit frequency: how often any payout happens.
High hit frequency usually means low volatility: frequent small wins that keep your balance ticking over. Low hit frequency usually means high volatility: many empty spins, then bigger payouts.
Be careful with “wins”. In slots with many paylines or Megaways, lots of hits pay back less than you bet. These “losses disguised as wins” come with celebratory sounds, but your balance drops.
In games like Mines and crash games, hit frequency is something you choose. Cashing out at 1.20x in a crash game wins about 81% of rounds; at 10x, about 10%. The house edge stays the same either way. Our Mines odds and crash game strategy guides show the tables.
Providers sometimes publish hit frequency in a game’s info screen. For more, read RTP and volatility explained.
Frequently asked questions
What is a good hit frequency?
There's no 'good' figure on its own. A high hit frequency (30% or more) means frequent small wins and a smoother ride; a low one usually goes with high volatility and bigger, rarer wins.
Is hit frequency the same as RTP?
No. RTP is how much a game pays back overall. Hit frequency is how often it pays anything. Two games with the same RTP can have very different hit frequencies.
Does a win always mean I made a profit?
No. Many 'hits' return less than the stake, for example R4 back on a R10 spin. The game counts it as a win, but your balance went down.